E3 Highlights

E3 has come and gone, and despite not having as many announcements or incredible moments as the previous years, it was a great show. And here I’ll talk about my favorite games that were part of the conferences.

A Way Out

Sometimes a new project comes with real innovation, and this is a perfect example of that. We always hear about innovation on games, but we rarely see it, and A Way Out brings it to not only storytelling but to gameplay as well. A couch co-op game in which you control two inmates willing to escape from prison.

The difference is that each player will control a different character at the same time with different perspectives, and ways to push the story forward. Creating scenarios that could be played in several ways, with each character having personalities that could make a situation easier or harder to deal with. It’s great to see EA bringing an experience with such an unusual approach to the market.

Anthem

Speaking of EA, here’s a demonstration of their range. From an indie game like A Way Out, to a colossus called Anthem, a huge AAA project from Bioware. Closing Microsoft’s conference, Anthem, a Destiny with an apparent bigger focus on story, impressed everybody with an incredible demo, showing what Bioware’s main team had been working on for years now.

The graphics looked simply breathtaking, to the point it was too beautiful to believe sometimes, we’ll hardly see it looking like that on consoles. What was very surprising was how easily the game could change from a jetpack, to ground combat, to water without hiccups or meaningful changes. They claim it will be released next year, let’s hope.

Assassin’s Creed Origins

A prequel to the franchise, Assassins Creed Origins looked to show how the franchise would shape up after taking a year off. And from what we could see, it looks like a soft reboot, telling the story behind the beginning of the brotherhood in ancient Egypt, a setting that allowed the team to make some interesting changes.

With a larger focus on the RPG aspect, Origins appears to be a lot more profound the previous titles of the franchise, something Unity tried to do before. Combat was revamped, taking notes from Dark Souls, with a slower pace, that requires players to think before attacking. The world looks beautiful, reactive, alive, the animations on the other side didn’t look like they were very improved. If they deliver on what they promised this could be not only an amazing AC game but an amazing game overall.

Far Cry 5

Beyond all the controversy surrounding it, Far Cry 5 has been getting a lot of attention for the changes that have been made. After Far Cry 4 and Primal’s underwhelming results, showing signs that the franchise seemed to exhaust its formula, Far Cry 5 feels like a real step forward, at least from what we’ve seen.

Instead of lush environments, Montana is the new setting, a change that can bring new gameplay experiences. The demo spotlighted the co-op experience, showing NPC options to assist you in your missions, as well as with other players. Like Assassin’s Creed Origins, the world around the player will react to your actions, assisting or fearing you. If the villain is great, and the new features work well, it can be a comeback.

Need for Speed Payback

The reboot was a good game that unfortunately didn’t really resonate with the fans of the franchise. The FMV cutscenes were criticized by many, personally, I found it strange and funny at times. When it came to gameplay, it was neither horrible nor incredible, the graphics were mesmerizing, on the border of becoming photorealistic. But the world felt lifeless, and the always online feature would punish those who wanted to play offline or that had an unreliable internet connection.

With all that baggage, I didn’t expect much from Payback, however, what we saw was a silly, fun, high-octane game with a heavy Fast and Furious atmosphere. And that can be a smart way to bring the franchise back, when it comes to simulators there are worthy competitors, Forza Horizon 3 was everything an arcade game needs to be. Feeling like a Burnout game with a story, charismatic characters, customization options and great gameplay can be what the franchise needed.

Marvel’s Spider-Man

Last year a trailer revealed an important exclusive for Sony, a Spider-Man game produced by Insomniac, and the hype train started. From that moment on, we heard nothing else about the project.

This year, an extended gameplay showed how the game runs, and in the end, it looks like an Arkham game with color. The combat resembles the Arkham series, but with flashier movements, a more acrobatic style. New York looks stunning, with traversal looking simple and loose. As we can expect from Spider-Man, there was a lot of bantering, jokes, a lighter tone. My only concern is with an excessive use of QTE’s, that if used wisely, only during action sequences can work very well, but if exaggerated can remind Resident Evil 6.

Sea of Thieves

At last, it looks like we finally know what Sea of Thieves is all about, after 2 years of demos that wouldn’t really show much. And despite being a little too long, the gameplay demo shown this year followed a crew on a mission, and it does look different, and fun.

Teamwork seems to be the best way to play it, as things can go bad quickly. Storms can affect the way the ship handles, special treasures can change gameplay, other crews can attack you. This might be the cause why the game won’t succeed, as it relies heavily on multiplayer, as we saw with Evolve, Battleborn. But Sea of Thieves looks like a much richer game than the examples above, with more things to do, a lot of features, and a unique style.

The Crew 2

This one was unexpected to me, when I saw that it was The Crew 2 I thought about checking my email or doing something else, I’m glad I didn’t do it. It appears to be another case of Ubisoft’s great improvement on the second title in a franchise. The first title was very underwhelming, wasting an immense potential. With The Crew 2, it looks like we’ll finally get what we were promised before.

Visually it is a lot superior to the first Crew, with New York looking amazing, the game also uses an effect that reminds Inception to change locations ocasionally. The fact that you can change from a car to a plane to a boat immediately is something we haven’t seen in a racing game, hopefully, it will be better implemented than it was in Steep. From an insipid title, we may get an alive one, much like the Watch Dogs to Watch Dogs 2 transition.

The Last Night

Sometimes a smaller game comes and steals the show, and The Last Night was one of those gems. An example that graphics aren’t everything, it has a special art style, pixel art, something I was tired of, in a futuristic cyberpunk world that looked like nothing else we saw this year. Whether it will be great we’re yet to see but it shows a lot of promise.

Wolfenstein II: The New Colossus

Crazier, more beautiful, with an improved story, an even bigger focus on the characters, that’s all that a sequel should have. And Wolfenstein II: The New Colossus looks like exactly that. The New Order was well-received but didn’t seem to explode as it should’ve, in part to some gameplay choices, in part to a very slow start in the campaign.

From what we’ve seen, MachineGames heard the criticisms and greatly improved on them. The story, that was very good in The New Order, appears to be even more interesting, bringing Nazis to America, making you fight them as part of the revolution. The characters are bizarre, the villain scary, if it is anything like the trailer it will be an amazing ride.

Those were my favorite games, did I forget one you liked? Comment.