Things I Can’t Stand in Good Games

Usually, we tend to love games, and as in real life, overlook some flaws. And in spite of my affection for some games, they can really get under my skin sometimes, again, as in real life. Some may sound like nitpicking, with one being more of a pet peeve, and even though they are not massive problems, they end up ruining a little bit a great experience, like:

Annoying Secondary Systems

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Let’s begin with my favorite franchise of the last generation, and one of the few that I’ve ever replayed, Mass Effect. Each one of them has something that really got on my nerves. Mass Effect 1, for example, with its horrible auto-save system, that if you didn’t do it manually there was a risk you would need to restart a very long mission. The use of the Mako, and its pathetic handling through empty planets where you would fight a giant worm or sentry turrets.

Mass Effect 2, and a tedious mining system, that would require the player to spend hours upon hours scanning planets searching for minerals. That after an upgrade became faster but remained incredibly boring.

And the worst one for me, Mass Effect 3, and its asinine readiness system. That according to the number of war assets you had, the ending of the game would change. Forcing the player to play side missions that he might not be interested otherwise, and the worst part, in order to increase the percentage and get a better ending, it made you play the multiplayer, or use external apps. Something I never understood and that made give up on getting the best ending.

The Supernatural Twist

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This one is loved by some, hated by many, the classical Uncharted supernatural twist. A game in which you control an Indiana Jones-esque character, that seems grounded until 70% of each game. Uncharted is a truly remarkable series in part because of its storytelling, and I just can’t understand why it needs to copy movies or classic Pulp stories. It feels more like a gimmick in order to present stronger enemies and stretch it a little bit more, than a real, meaningful part of the plot.

1st Person Defenseless Attacks

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This is more of a pet peeve and a major reason why I don’t play horror games with a 1st person view. Far Cry 4 was an example, you are constantly attacked by all sorts of animals, and many of them feel unbeatable, like those damn badges, and those terrible eagles. And I can’t think of a worse feeling than an Alien impaling your character or an enemy in Outlast coming in your direction.

The Obligatory Side Mission

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Mass Effect 3 also does that, but the Assassin’s Creed series has annoyed me a couple of times. In Brotherhood, the necessity to upgrade your brotherhood and add assassins to it in order to play the final mission was pretty underwhelming to me. Black Flag and the ship was another occurrence, a requirement of always improving it to go through the final parts of the game led me to cheese it, and go around ships, finding places to avoid any combat.

Mandatory Internet Connection

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Some may argue that this may not be a good example, since 2015’s Need For Speed ain’t a great title, well, I had a lot of fun with it. But one thing that simply doesn’t make any sense is the need of a constant internet connection. If we are talking about a mainly multiplayer game, like Overwatch, Titanfall, it’s ok, but when it’s a game without any major multiplayer experience, there’s no necessity for this stipulation.

Shoehorned “Singleplayer”

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Overwatch showed that if you’re going to do a multiplayer-only game, embrace it. No game needs a single player mode, but if you’ll add it, do it right. The first Titanfall promised a campaign to players, and in the end, all we got was a shoehorned one, that didn’t really tell more about the lore, the story. It ended up being a few matches where in the beginning a character you had no idea who she was saying something about what happened there.

Unsupportive AI

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There are many titles that suffer from this irritating situation, the AI that was supposed to support you, ends up being in your way. I tried to play Resident Evil 5 alone, but Sheva kept stealing ammo, missing shots, being a complete mess. Finally, I decided to go co-op and finished the game with a friend, and it ended up being much better. But no game should have its gameplay worsened by poor AI.

Endless Grinding

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I loved playing The Division and Destiny, but after dozens of hours, I just grew tired of the endless grind. Both games have a very addictive reward system, and both improved a lot after updates and the release of expansions. But no matter how much you love the gameplay, the world, the constant demand of replaying main and side missions, tends to become tiresome when you realize there’s nothing else to do in the game.

 

 

 

 

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